Unity import takes long time. The first build always takes 10-ish times longer.

Unity import takes long time We're aware that build times are an issue with Jack right now. Second time it took 8 minutes and used 20GB hard disk space (page file?) Is there a work around? Can I load the onnx as an external file instead? When I use Onnx Runtime, I just give it the path of the onnx and it loads in the onnx in a few seconds. I have some concerns about Asset importing. In the project I’m working in (which is fairly large), the whole team is getting ~30s+ reload times every time we refocus the Unity editor after coming back from Visual Studio. I tried the profiler but it doesn’t show anything until after the delay and the game Hello, so I noticed a day ago that my unity takes up too much time to load About 10mins for new empty project and for project that has been already opened(has assets inside) up to 1 hour Unity is on my SSD drive so is my project and so my windows I have plenty of free space on it and plus HDD with 100gb free space When I go to task manager I see CPU . Long re-compilation. Also, if I build and run it does the same thing but the game is “not responding” for the same amount of time. I don’t even use unity’s collaborate, didn’t install it in the project myself, why do I need to wait for this thing for this long and why does it take forever to import a UXML file in the I don’t know what I did, but now when I press play in the editor it takes 30 seconds for the game to start. Import takes a long time when opening a project in batch mode---Jan 09, 2024. Reproduced in: 2017. It pops up for only a split second but it’s enough to seriously disrupt workflow as it interrupts mouse clicks and freezes the editor for a half second. 17 days. Upon saving the scene or the project, Unity goes Hi, I'm having issues with the "WWW. 4, but I’m not sure if maybe using Unity 2020. It’s now half way through “iteration 4” of the import procedure. Project Manager's Answer. I installed Unity Hub and Unity 2021. And while it is launching it slows down elements of my PC - Task bar takes about 10 seconds to open, google chrome slows right down or barely works. It’s actually been happening since 2022. It never took me more than 2 hours to bake a scene but i’m having troubles on baking this one. I This importing usually takes ~1:30 - 2 minutes on my laptop which seems quite unnecessary. 32f1 & Rider as Editor. Reloading Unity immediately after closing it seems to load the project rather fast, but even that behavior seems a bit odd. Hi everybody, Since the release of the Asset Import Pipeline v2 in 2019. I can’t seem to track down the exact cause because when I click on the app icon, a black screen appears for about 15 seconds then the unity logo appears. com/latest/INT/Engine/Actors/Merging/ first of all. Is there a way to export mesh terrain created inside Unity with the unity tools to a FBX or OBJ file? To the import them into 3ds max? or other 3d application like maya or xsi? Thanks 3Ds takes a long time to load it. You can use this information to identify which assets in your project were imported recently, how long each asset took to import, and why it was imported (or re-imported). If you have many restarts, or if your builds fail, these factors can also affect the build time. Same if I apply a change to a texture’s import settings. So my question is, how can I Very long loading time. 3 - . I have around 2000 prefabs with 2000 models and some number of materials and textures. The import time looks like same even the fbx has I recently purchased a package from the asset store. The Unity refresh looks for all the files that have changed, and makes a list of the projects that depend on those files. Version: 2021. This can be done at the very beginning (not recommended without notifying the player as it could lead to Hello, I am using Unity 2021. When creating new scripts or making minor modifications to 3. 4 (in order to gain access to android API 29 for google play). When I deep profile I downloaded the unity editor but it's taking forever. In the Expected results: importing takes around 2 to 3 minutes Actual results: importing takes a lot longer than 3 minutes Reproducible with: 2018. 40 GHz CPU, Gtx 1650 and 128GB SSD. Can anyone give me some advice how to make this import process less than 30 minutes?? or maybe more quickly? I’m using my laptop Hawlett Package I’ve been working on the same project over 2 years. I believe it all started when I began to use nested prefabs and prefab variants more. Long iteration times are brutal, and tricky to diagnose. We are seeing extremely long loading times with a 2017. We have made a large project and are looking for a way to better export (build it) for bug testing. I am running a 64-bit Windows 10 version 10. Builds with Build Automation can be 2-3 times as long as a local build, but this also depends on the size of your project. What could be the I’m using unity version 2021 3. So yeah, the first build still takes about 4 hours, but every subsequent build only lasts around 20–30 minutes, varying per platform (Linux takes slightly longer). Re-draw itself on CPU every frame. Most build systems keep track of time stamps and rebuild if the change time of the file is different. 8 GHz Mac Pro (Early 2008 model) with more RAM than the system can ever use. Waiting for Unitys code to finish executing What could be causing this issue? I just finished deleting the Library and rebuilding it and that didnt seem to help. Is there setting that could fix this? Unity Discussions Assets imports slowly. When I add my textures root directory to unity, it takes a long time for it to be copied across. There’s a reasonable amount of graphics and stuff in there, but not a huge amount, significantly less than you’d expect of most projects, in fact. (xeon E3 1231, 24 Gig Ram, SSD, NV 970) I’m working on a tower defense game and currently I’m running into a problem with my last 2 levels and setting up an endless wave mode. The assets aren’t especially large or complex. Hello, I am creating a Unity Game and the game works, but it takes ages to load! When I start the game on my iPhone it takes 10-15 minutes to load. Also, uncheck auto option in that window, ambient lighting is completely enough for testing unless your game focusses on lighting. fbx into unity is so SLOWWW. Looking around the internet, I found two pieces of information that helped a little: I activated Hi folks! I’m running Maya 2009 Unlimited and Unity 2. 6GB neural network into the asset folder. maximumParticleDeltaTime: The maximum time a frame can spend on particle updates. Now, every single time I compile I have to wait about 30 seconds for “Importing (Iteration 2)”. WebGL build "linking build. ReadObject took 700% of the time and LoadLevelAsync took Unity Editor slow. This is actually very common in Unity versions below 2021. My Unity has suddenly begun taking minutes to compile scripts, as well as getting pretty suck on Application. i have done this exact Each scene gets loaded after a click. Build the project with only a portion of it imported. Try unhecking also the Preload Audio Data option, cause if Try Edit -> Preferences and uncheck the auto refresh: After that you need to refresh manually with ctrl + R each time you make a change for the project to compile and try the changes you make in the project before you click play. 9f1. I recreated this project from my main project just to get this time down, and with BOTH Entering play mode at 1st time after opening unity it took 6min:02sec Without any changes again when i hit play button for 2nd time it took 3min:17sec Without any changes, 3rd time when i hit play button it took 2min:17sec 4th time - 1min:26sec, 5th time - 1min:08sec And then on 6th click time increased to 1min:57sec. Try 2) to 3) until you move all of them. 0p1 windows standalone build, before the splash comes up. This takes ~300ms, depending on number of types in your assemblies. I’m using the 2022 version of Unity. I have an asset that is around 1GB so imported it to Unity. The files On the previous version of the engine, the creation time was about 5 minutes maximum. 14f1 Personal Edition, to start my studies. As of now, latest Gradle version i can find is 2. 1. I am reaching out to the community to seek guidance and share my concerns about these problems. This information allows you to analyse your project’s import I want to import the standard asset to my unity project I opened asset store window in unity , but unity says “To improve performance in the Editor, the Asset Store will only exist on the web. Ilya_Efimov October 27, 2024, Hi, i have a scene with a huge amount of entities, around 5000 (mostly npc’s). It’s a big project so i would expect that exporting Solution 1: First check if you have any extensions that's unresponsive. You don’t want them Compressed In Memory cause that will fill your ram and you don’t want the Decompress On Load cause that means that it will take time to start playing your audio file. It pop’s up if I make any changes to my scene, adjust anything in the inspector or or do pretty much anything including [Silicon] ModelImporter. Basically every time I want to open a project it could take anywhere from 3 minutes to 10 minutes to open. But it still happens. I was able to mitigate it by disabling auto import ( I think that's the setting anyway) in the settings, and making sure to disable auto saves on prefabs, but even then importing assets still takes an unreasonably My reload times after making a change in my IDE are back down to what they were on the 2019 version, which is to say, highly productive and manageable. !!! It probably won’t help those who only build. unrealengine. Prior to Unity 2019. EmilHnsson September 2, 2020, 6:22pm 1. !!! Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEngine. Now, Unity is the ultimate entertainment development platform. Does anyone have any idea why Every time I do an action such as selecting an asset or opening a context menu, the Unity editor (most of the time) brings up a dialog window showing that the action is being executed for a period of time that can range from 20 seconds to a few minutes. I need help here, I just updated Unity 4 to 4. 06b to 2020. Loading all of these tiles at runtime takes Unity about 30 seconds, which is like waiting a year when you are just making small adjustments to your code. 1f1) on both my home PC and a workplace PC (which is 64-bit aswell and has the same Unity version). So the first time it always takes forever. Also, to be clear, I am I’m using unity version 2021 3. 5f1 is taking absolutely forever to create a new project. It even The Import Activity window provides you with information about what happens when Unity imports your assets. Deploy them across mobile, desktop, VR/AR, consoles or the Hi eveyone. For Does the windows explorer measurement include the time it takes for Unity to import assets when you switch back to Unity after deleting in Explorer? 1 Like. Noob Question . Takes a lot of time 2. Additionally, in game when trying to load this scene from the main menu it also takes 5 1/2 My project is very big. There are quite a large number of assets and people often import them rather slowly Now I’m thinking about converting all resources to native Unity formats. ,How much time does it takes for this? It's been more than 5 mins and it still shows this The installer is a buggy pos. Add a comment | Starting training takes a very The problem is that, when the folder to store them is inside “Assets/” Unity will automatically import them as Texture2D’s which 1. I Keen to try out b11. Edit: It seems to only take this long when it's loading fresh from a system shutdown. 3f1. And then when I change the settings, such as “Create colliders” or create “uv maps” then it will each time take another hour until its done computing. Reply reply When the target platform is changed, Unity has to (re)import the asset data for all your assets, since that data is platform-dependent. When opening Unity project, it is stuck on importing. ” Why does it take a long time to Import assets when the scene was already assembled with assets I've run into this a few times and have typically been able to resolve it by deleting the package cache at /Users/<USERNAME>/AppData/Local/Unity/cache before launching the It's mainly an issue in 2020+. It takes my computer about 15 minutes of going through “importing assets” before it opens the project, wheras my friends computer takes about 45 Depending on the complexity of the project of course . plasticscm. zhuchun August 9, 2019, Importing Shader Graph is not going to do anything, you’ve to use it on prefab materials, I guess Importing asset from blender file . I have some experience with Godot, but decided to learn Unity to be able to work with more teams. The primary issue I am experiencing is the “hold on” problem, where Unity frequently stalls, freezes, or takes a considerable amount of time to load, causing significant delays in my workflow. When I start Unity 2020 from Unity Hub it gets stuck on either “Importing” or “Compiling Assembly Definition Files scripts”. In my opinion, the compile process takes a way longer time than needed to strip/optimize passes and other stuff for Shader Graph shaders. learn). There are a lot of Textures, Light maps, FBX, Sound, Animation, etc. Importing and compressing a long(er) audio file takes quite long as well. Currently the builds are losing so much time during the download process. contrib or tf. I have seen other forum threads from a long time ago address a similar issue, but I don’t know if the causes are the same. When creating a player build, the Addressable bundles are copied into the StreamingAssets folder. Aeneas_Ferguson February 8, 2021, 9:09pm 1. So that will add a lot of extra time. (Using this class saves time in the long run, however) Conclusion. It usually takes this long when I delete the library folder but not for an upgrade to the editor. I tried removing all the unneeded “[InitializeOnLoad]” and removed some built-in packages from the Package Manager, still the same. 1 beta with Unity Accelerator might be the reason for this as well. WaitForPresentOnGfxThread takes long time to finish its job. 9f1 version and use Visual studio 2019 community. 19042. This does not repro in standalone builds. 1 seconds, with music my game takes 10 seconds even on SSD!!! How can just adding music to the game increase load time by so much? There must be a way to do it without taking so long to load or else media players would always freeze for 5 seconds before being able to play any mp3 or wav file! I have been getting this issue for many recent versions of unity. I just started working with Unity last week. Reproducible with: 2018. This significantly reduces I’m having an inconvenient issue that occurs every time I click out of the Unity editor into a different application, and then clicking back into Unity. No issues even then. On some of our team machines the asset import of some fbx files takes very long. I created a new project with the Unity Hub for 2019. I think your friends setup might be a bit borked if it takes so long, it sounds more like the non-IB compile times. How to get time since frame start in Unity for loading purposes 0 How to measure the amount of time taken to do any kind of operation inside apps such as Maya, Creo Parametric, Adobe Premier, etc I wrote an . 13 to 2019. I am getting extremely Hello, here’s a nice class I’ve written today to both import and export multiple Unity packages via Menu > Tools from and to a chosen folder. 1. The progress bar displays “Re-serializing assets” during that time. meta for that same data. In the freshly installed editor, opening a completely blank 3D template project prompts a script compilation of about 7 minutes. 2. I removed the default objects in the default scene and started building my game. I have determined that it is this because in the log there are lots of (one per group I I’ve been working on the same project over 2 years. 20f1, 2019. 16b I’m not able to finish importing assets or Unitypackages it gets stuck probably at the last file and is maxing out my CPU to 100% and after awhile the timer stops reacting and is not counting the time passed any more Unity and my system becomes unresponsive and the only way to shut down Importing that in unity 3b4 it takes about 90 seconds. Solution: Instead of using a pre-allocated object pool, I decided to allow for a bit of time during run time to do this. 2 and its taking ages, it all went fast until it reached the Maya files section for example Bread. So I am having the problem that when I import it, it takes for ever (over 30 minutes). 36f1, 2019. Last night I was working on a canvas image and all the sudden I started having this pop up saying “Importing (iteration)” pop up after every change I do. Baking process is “stuck” at step 7/10 “Transport Light”, barely progressing a 1% per 8 hours. Thanks! I had no idea about Good afternoon everyone. 0b3, 2020. I really need a solution, Unity taking 2 hours every time I open and close it. Won't Fix Votes. But when I open a new project, using a program template, or even a blank project, it takes a long time to open, about 10 minutes. I've got a couple questions: 2. In my case I have a 140 Gig project, it takes 30-40 sec. com → Downloads). 11b and now 2020. Unity triggers a reimport and the unity icon starts bouncing around in the Doc. Profiler shows that Application. 2 before the new prefab system but it came and went very I found that reload script assemblies took a lot of time after the project modified the code. I was playing around with the different texture compression options for an Android build and chose the third option from “Don’t Override” (I forget what Unity Technologies are working on texture import optimizations for Unity 2021. 0b2 Not What I've tried so far: I broke down import tensorflow to only modules I need (from tensorflow import train / python_io / compat), with no improvement. Peter77 February 14 we've been spending some time on optimizing texture import times. 773700 ms. Commented Aug 8, 2022 at 20:28. Starting c4d manually it takes 1-2 secs. 3, we have seen an increase of reports about long waiting times Unity Issue Tracker - Optimize Mesh Data Player setting can drastically increase build times; Unity Issue Tracker - Building project gets stuck on &quot;Compiling shader variants&quot; dialog when Lightweight Render Pipeline/Lit shader is compiling; How long does it take, what’s “a very long time” for you? Hey I am new to unity I downloaded an old version from 2017 for unity it opens fast just by opening the scene file and takes couple secands i updated unity to 2021 version and it takes alot of time like 5-10 minutes to open an empty project and i have to open the project from unity hub also it updates every change so if i want to import assets - Emptying the Library folder and let Unity reimport everything. 0. Reply reply More replies. i triangulated the mesh in cinema4d. cs file from Unity it would take 3 minutes to open it in Visual Studi and I guess thats normal. It’s a big project so i would expect that exporting the WHOLE project would take a good bit of time. I spawn them in a coroutine during initialization, which takes about 20seconds. I’m trying to build my project Hi there, me and a friend have a Unity project shared via dropbox. Something like this Importing assets has gotten extremely slow for me. And I did try the solutions that were mentioned in that thread, which seemed to I’ve been using Unity for six years, and it still has to re-import everything when switching between platforms. The project was already using Asset Database v2 and is of moderate size (10gb). I'm writing because I haven't finished importing about 2,000 . What happened When switching between "In Project and "All" and vise-versa in the For the terrain at this time the NavMeshSurface component is still experimental on the version I am using 20223. On one machine it works fine, everything is imported within a few seconds. 4 Gradle plugin that should be a significant improvement for incremental builds. Unity Discussions Unity takes a long time to load after changing Texture Compressor for Android. The number of meshes and textures will continue to grow over the next few months. 14 and am quite surprised how long it is taking up finish the initial re-importing of assets. Agent_007 Step one, Unity does a refresh. realtimeSinceStartup: The real time in seconds since the game started (Read Only). Does anyone know how I can solve this issue? For some reason my save times went from a few seconds to now a few minutes. And as for multiple actors look at this: https://docs. 38f1, 2018. The issue is Gfx. The process can take a long time if the we have an interesting issue with asset imports and the V2 asset pipeline. As of writing the computer has been busy importing for nearly 10 hours. What I expect: Unity splash screen for 2 seconds Loading scene On 2020. Repeat steps 3 and 4. 0a4. Unity still imports (see here: Azure SQL Database and Managed Instance Import/Export service takes a long time to import or export a database) Interested to see what will happen, I can't wait this long to migrate the Prod DB in a few days' time so will give this tool a try! UPDATE: After waiting 4+ hours for my BACPAC file to import, it crashed. mb files with models of some technical parts. Did you update to Unity 2020. png hello, i have an animated fbx i made in zbrush and animated in cinema4d. This wouldn’t be an issue if it didn’t take so long! Is there any way to keep Unity from doing this? P. With script compilation and reloading script assemblies and updating the editor, it now takes about 60 seconds every time I change a piece of code. S. Unity does let you use zero as a frame number, or at least there is an example of that in the docs. andeeeee December 2, 2009, 10:40am 2. I have to import a huge load of . Is that normal? It’s mainly PNGs and TGAs the importer takes forever to import. 0. Once the project loads, I see no issues. 3, everything worked perfectly. [UNITY PATH] -batchmode -projectPath [“ReproProject” PATH] -quit -logFile -” 2. Though now suddenly all builds take up to 20mins, and 99% of the time is spend on “compiling cpp for libil2cpp”. 9f1c1 Hold On(busy for 03:29) Long waiting times in the Editor - Slow asset refresh when modifying any script Unity Engine. Found in. I have the same issue, and I know from my colleagues that they are experiencing very long “import” times when opening a unity project. In the logs, there is this candidate: Begin MonoManager ReloadAssembly Completed reload, in 75. ” So i opened the asset store in chrome , then i clicked the “Open in Unity” button , then chrome prompted that the website want to open Unity Editor , and i clicked the button . Save’ in the dialog save box. 1, see: Unity Discussions Textures import takes too long. i created a new project, the project is empty with just a camera, light (what ever its called, the default one) and just a cube so you can imagine how much fun that is working in Shader or VFX graph. Navigate to command palette from Settings(bottom left corner), type in 'Show running extensions' if you At some point, it took about 3 to 4 seconds to create an empty folder. V2. My Unity project takes about 5 1/2 minutes to load - whereby 80% of that time is spent on “Register scripts”. Even unchanged assets already loaded in the Hierarchy will reimport. Check took 40. I Optimized the compile and play mode start time, but not the Unity start time. In Unity 6 with the same settings, it takes from 30 to 40 minutes. I know there are other threads on this, but the advice I’ve seen has either not worked or been over my head. What can I do to make my game load faster?? Matthijs. 0 [OpenGL Unity updating licence takes a long time and doesn't start? Ask Question Asked 8 years, 11 months ago. Commented Jun 29, 2018 at 12:03. This might take some time depending on the size of your project, but it can help resolve compatibility issues. Most time on the import process is often spent to convert source assets into Unity’s proprietary format, rather than IO. Compiling about 10 sec and play mode about 10 sec. Hi all, and thanks for any help. Think of converting a large texture to ETC format, it takes a long time to complete, especially if it’s using high-quality mode. My situation: I have a unity app with a tiny initial loading scene that runs when opening the game and then a much larger game scene afterwards. Whenever I make any changes in scripts, even small changes, Unity script assemblies take too much of time to compile and load. Each package that I import is taking a MINIMUM of 10 minutes to There is one known bug causing abnormally long shader compilation times (even with warmed up cache) when “Optimize Mesh Data” is enabled in the player settings. 3, we have seen an increase of reports about long waiting times during domain (re)loads and asset refreshes. Text parsing on an iPhone takes a long time, and that I’ve been given some assets to work with for a small Unity project, I’ve tried importing these assets into a project on two different machines. It takes more than 1hours, Is it normal? This is my last project in my collage. First time I launched the project from there, it worked, but now it's back again :/ - I'm I’ve started seeing the importing assets dialog ever time i make a change to a prefab in the editor. On an iPhone 4 it takes about 12is that normal (even accounting for the difference in power that gap in time seems a bit excessive to me)? Takes a long time to load scenes Unity Engine. After the Unity update from 2020. There was a long thread here that admins finally locked last year with “report as For the terrain at this time the NavMeshSurface component is still experimental on the version I am using 20223. Make sure you do a Development build since those are much faster. Not sure if you are using the Unity plugin or the Plastic cloud edition GUI (www. Another thing you can do is save out the mesh in a serialized form instead of . Its been over 5 mins. If you are experiencing unusually long wait times after making changes to your scripts, it is likely because of an issue in this area. It might be more than 50GB, or more than 100GB in the future. Modified 8 years, 11 months ago. Same if I change a model, it takes several Good afternoon, I’m experimenting with import speed on a large project. First time it took 15 minutes then ran out of hard disk space. So I run unity 4. 0 should be “Cinema4D startup time”+“export time”. I’d rather find a solution to the It happened at compile-time when Unity starts to automatically build the game. With the sale I purchased some assets and tried them out. but 10+ minutes is very "normal" for Unity. This issue only seems to be a problem on Windows as well, Mac editor is much better. ReadObject, is this due to our objects not being serialized properly or a serialization issue? Why is our scene taking soooooooooo long when most of it is preloaded/cached? Loading. anon20000101 October 10, 2012, 3:44am 1. On the second machine, the import process takes I recently upgraded to Unity 2019. This is odd Hey guys! While I’m loading a scene it takes a long time to load and it seems that the game is stuck doing Loading. I opened my b10 project in b11 about 8 hours ago. Next time you open the project it should take a much longer time than usual to There is issue Compiling with Jack takes very long time. Now, after saving a file, I’m around 11 seconds. Build times for Android have always taken about 30secs on average. It has been giving people issues with installing since 2018. Each scene gets loaded after a click. the entire assets folder comes to just under 50MB. According to my estimates, this will speed up imports by 50 times and more The idea is this: for example, if you take a 3D model of FBX Hi everybody, Since the release of the Asset Import Pipeline v2 in 2019. But if I Occurs in the Unity 2020 and 2021 as well. If I make a change to one texture and save it, when I switch back to Unity it takes anywhere from 3-6 minutes for that texture to reimport. To re-import your assets, right-click on the Assets folder in the Project window and select ‘Reimport All’. Usually, I had 15-25 seconds of reload time. We have improvements in the 2. Next time you open the project it should take a much longer time than usual to Unity scene switching takes too much time. Ask Question Asked 6 years, 5 months ago. Unity still imports the assets as Default Asset which still takes a very long time, but thanks for the answer! Mc82jC93d September 28, 2024, 11:44am 5. If I take the time to shut down Unity, and re-open it, my compile time will reset to about 3 seconds again. Reload sometimes for no reason. 10. Please see the provided videos. At first I thought Notice the time it takes for it to open Expected result: The project opens in no longer than 30 seconds Actual result: The project load time is bigger than a minute It should be small, but importing it took about 30 hours. 4. It lays the foundations for scalable asset imports with robust dependency tracking. Just Hi folks! I’m running Maya 2009 Unlimited and Unity 2. Short story My codebase for an app grew, and after a while reload times and time to enter play mode took off. Re-import your assets: Some assets may have compatibility issues with the newer Unity version. Routine tips: (these are not magic Fixed in 2021. Unity regenerates the TypeCache. Tested with asset pipeline mode version 1 and 2 It takes a long time while the unity load bar shows: “Completing Dom Since upgrading to the new editor (2022. Honestly have been using Unity for years now and in many large projects, the only time I ever had long waits was baking and re-importing. What is the best way to speed up built time (larger file size is ok for bug testing so perhaps a way to turn off compression of Hello ya’ll, I am currently upgrading from 2019. You should change the Audio Clip Settings. It can help a bit though. Whenever I click back into Unity, it re-imports the project’s small assets. obj, which should be a little faster to import. it has 30 bones and around 20k polys. not sure about this specifically but git being a time sink with You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. 3, the package manager can take anywhere from 5 - 20 minutes just to load the first time, although i noticed once i upgraded to 2021. What could be the reason? The first build always takes 10-ish times longer. Everything runs The Asset Import Pipeline v2 is the new default asset pipeline in Unity, replacing the Asset Import Pipeline v1 with a rewritten asset database to enable fast platform switching. When the user first opens the app it goes to scene 0 (my small loading scene). Unity and my This is a time in seconds that limits the increase of Time. Very big overhead in size of project on disk with a lot of small files. 3 than in Unity 4. I have recently been having issues with the AssetDatabase V2 refreshing in editor. However, it is taking hours to import, where no other asset has taken this long During import, unity takes every asset and converts it to an internal, consistent format. iOS, Platforms. 17f1 to 2020. I was using 2019 LTS version with this project and it wasn’t taking this long, only takes few minutes. 0-beta4 I think as long as you made sure to save your project, everything should be fine. Expected results: importing takes around 2 to 3 minutes Actual results: importing takes a lot longer than 3 minutes. Try Edit -> Preferences and uncheck the auto refresh: After that you need to refresh manually with ctrl + R each time you make a change for the project to compile and try the changes you make in the project before you click play. Hi, I have a scene for my 2D game that uses tiles to recreate the level, the problem is that it takes me around 48,000 tiles to make a map that is nowhere near is a big as I would like. We’re starting this thread to inform you about possible Hello, I’m working on a project where importing of shaders is very slow. Copying these files from hard drive to hard drive takes maybe 2 minutes, with unity it takes far longer - maybe 20 minutes or so. Think of converting a large texture to ETC format, it takes a One option which can in some cases greatly decrease the waiting time after small script changes can be to disable domain reloading and to disable scene reloading in your project settings. Whenever I edit and save a script in VS, when I switch back to Unity it takes about 10 seconds or longer to refresh. if you're scene has many meshes textures etc it will be unavoidable to take long time to load, so I advise you to create a loading bar and load it async :) – Daahrien. The problem I'm having, however, is that accessing the "WWW. Every time I add one new mesh and texture, the project starts "(re)importing assets" and takes forever (15-20 minutes sometimes). Those models/files have sometimes up to four million polys. 3. I'm Using Unity version 2020. Building with Unity 6 takes too long. 6f1 and a few other changes (merge with features from other members of the team), my reloading times reached 4 Unity stuck on "Importing" while starting Unity 2020. That time was usually to reload the C# code. Addressables but even then importing assets still takes an unreasonably long time. Video Creating C# script Video Deleting C# script Reproduce Create new project Right-click in Project window and chose “Create C# Script” Observe gears icon in lower right corner as indication when Unity is done Repeat these Hey, I’ve been working on my project for a few years, using IL2CPP just fine. dll (this message is harmless) *When it takes a very long time (mostly) Packing sprites: [ 367 MB ]- Repacking is not required. Music and generally long audio files should have Load Type set as Streaming. 14f1 Up until last month my Unity game project was loading up under 10 minutes. The first import Unity stuck on "Importing" while starting Unity 2020. I believe it is happening because with every build we On the previous version of the engine, the creation time was about 5 minutes maximum. My laptop has an Intel Core i7-8565U CPU, and a nVidia GeForce MX130 GPU. Observe the “[Performance] ModelImporter. Questions & Answers. 8. CPU: i9 8gen GPU: 1080 GTX Unity version: 2020. Has been stuck like this for 10 minutes already on first time launch of a new project. Unity takes so long to compile scripts like 1 minute each minor change in a script? why? what? Unity used to be faster. If opening a . Build after moving everything! Done. Storing an artifact, using the aforementioned cache, or just existing for long enough, everything costs money. I am not using any of the If something takes too long in Unity, then mostly the plugins/assets are the source of trouble. Then it goes back to normal for awhile and slowly takes longer and longer again. Honestly, Unity works better and faster than half of the “beefy af I am working on a project that currently has 75 meshes with textures. I really need a solution, Unity taking 2 I have the same problem, except in my case it goes over 27 hours and never completes. hi, my PC crashed while i was using unity and now my project is taking ages to import / start up - the project isn’t really big so normally i guess it takes like 30s at most to import / start up but now it has taken over 5 hours and still looks to be about only 20% done it isn’t stuck as such cos the progress is moving, i’m just curious if this is normal or is there some way to Upon starting, Unity took half an hour to import all of my assets before it opened. Since the release of Unity Unity First Empty project takes too long to open / load . Importing the cube in unity iphone 1. When When I import the Admob SDK into my unity project, the auto resolving is start but it often takes long time(about 2 hours)to finish to progress Here is my project Import only a portion of the package exported to a new project. Textures typically take up majority of game assets, and usually people spend a lot of time Sorry for the bad tone against Unity, I was pretty stressed at the moment, that being said: Unity’s importer still seems absurdly slow to me, my script is reading data for all the files, transforming the data, and saving the data to Disk in mere seconds while the importer takes an order of magnitude more time to create . The process is much faster if you update a package, but you might still need to wait a couple of days. This process takes over 7mins to complete. uxml file for the past 20 minutes and it is still importing. Try unhecking also the Preload Audio Data option, cause if By default, Unity imports assets one after another sequentially on the main Editor process. - Changed the project from a HDD to a SSD (where Unity is installed). Currently having some issues so a little help would be Hi, since I upgraded from 2020. 2 before the new prefab system but it came and went very quickly. InputField emailInputField; InputField When the project is being built, it bakes lightmaps and global illumination. When i load a project or refresh the files again, It takes too much time. Never experienced that on unity 2019. 21f on Windows, and Reloading Script Assemblies happens every time I compile, and is now taking 40 seconds each time. 6f1, 2020. 8f1, VSync is set to Every V Blank and we use Multithreaded Rendering. It was pretty fast at the beginning but nowadays it’s taking ‘50’ minutes to open my 25GB project, and ‘50’ minutes to close it. 4 hours into the import and it isn’t even halfway through 🙁 Hardware probably isn’t an issue as it is an up-to-date setup, so I am I'm working on a Unity project (2020. Been like this for The long import time of tensorflow doesn't seem to be an "error" though – code-lukas. 5 to 2 minutes to import the script, which is unbearably Hi, we are using Plastic SCM with Unity Cloud. Modified 6 years, 5 months ago. Read on to explore how the Asset Database works and discover some time-saving tips. Import” line in the terminal. Scripting. Think of converting a large texture to ETC format, it takes a long time to complete, especially if it's using high-quality mode. This takes a lot of time, if it is not a final product, disable precomputed dynamic GI and other GI options inside window/lighting. Hello, I have about 600MB of built Addressables. Can anyone tell me why this is appearing on every save, even when I have, say, only moved a few objects around? Looking at the editor log it seems to be unloading and reloading assets although I have no idea why. Thank you! T!Z. 17? I really don’t like to recommend it but as it is well known deleting library folder and let the unity import all of your project from the beginning (hours) can be the solution. What you should do is: Read what Update, Awake, Start does, then remove the GetComponent<>() part and use a property or field instead, and dont add the eventlistener every frame too. I'm trying to unwrap that texture from We try to review assets within the time frame noted in the email you get after submission, though the time can increase or decrease depending on the number of submissions we receive. Any other app So as you can see above, Unity 2021. elefant_HOUSE Why does Unity take so long to import larger assets? Question I have an asset that is around 1GB so imported it to Unity. I’m making a 2D Android game and when I test my game on a physical device, it takes a pretty long time to start. legacy-topics. 12f1, 2021. You can use this information to identify which assets in your project were When the target platform is changed, Unity has to (re)import the asset data for all your assets, since that data is platform-dependent. However, Unity also supports parallel importing for some types of asset. 3 the package manager loads extremely fast now, even though i When I add my textures root directory to unity, it takes a long time for it to be copied across. 748 seconds This has been observed on four different machines (all with Windows 10). I am not saving the project every time I click I wrote an . And my CPU goes through the roof when it goes, bogs up my computer! What I’ve tried based on other My Problem: LoadSceneAsync always goes from 0 to . intrikit August 9, 2013, 8:23am 1. Hello, I noticed that my scene load times, within the Editor only, take significantly longer then they used to. It is fairly small in size at about 500mb. Unity being different, reads the entirety of every file that has changed to compute a hash. There is a long gap between the splash screen and my loading screen (that comes at the start of the first scene). I have to consistently wait for at least two minutes after pressing the play button to actually test my I’ve tried 3 different versions of unity and every time it takes a VERY long time to launch. It’s happening with beta 7 and 2022. At first I thought it'd frozen, so I closed Unity re-opened, and just let it do the re-importing. I never seen or heard Package Manger - Switching between "In Project" and "All" can create long load times. 0f1 for apple silicon, and trying to open my project, I have been stuck at collaborate proxy’s MainPageView. My project is big but not huge. Unity Engine. This property allows you to manage how Unity balances system resources when some processes are idle, compared with the time it takes to start up new import worker processes. Hotreload Last night I was working on a canvas image and all the sudden I started having this pop up saying “Importing (iteration)” pop up after every change I do. However, even if i select a SINGLE SCRIPT to export, or any single file, it takes like 25+ mins and all of the time is spent apparently saving Hi. I’m Most time on the import process is often spent to convert source assets into Unity's proprietary format, rather than IO. The bigger software grows, naturally, the longer it takes to build it, depending on the machine and not on the language or framework - this is the tradeoff for things like strong typing, interpreted byte code (or binary code depending on the language/compiler) instead of interpreted source code at each run (as you have with php and python etc). 2 alpha. I had something similar back in 2018. 2 9. Change "Desired import Workers Count" to 8 and "Standby import Workers Count" to 2 11. I have the unity 2019. But, don’t despair! Profile it! In a recent large I’m trying to build my project but it takes too long. Alde-Baran November 27, 2024, 7:20pm 1. It all worked fine until today, when I tried opening my Unity project from my external SSD on my workplace PC, the opening process got stuck on "Importing Hi everyone, Unity version is Unity 2021. Sometimes it freezes Unity entirely and in the Task Manager I can see "application not responding" for the Unity session. I have read many posts about this, but still don’t have a good answer or solution. I have to import a huge I am starting a new project in 2020. See screenshot. Now that it’s fixed, when I try to import new assets, it takes about a minute every asset, even though they’re tiny. Rest of click i. I chose the default 3D project that includes the Universal Render Pipeline. It seems like currently Unity Editor don’t understand the data layout of complex Fbx model and make the importing so slow. texture" property after that load takes an extremely long time to process. But when i stop Playmode after some time, Unity takes from 1 up to 10 Minutes to become usable again. We still have one problem, though GitHub wants money. 8f1 and am starting to import packages that I am using in my toolchain. the statusbar reached about 50% after over 20 minutes. Now for the past week my project load times went from <10 minutes to a couple of hours and at time over 8 hours. The time it My project is 60Gb and took around 1h30-2h to open before I was with unity 2019 and it was smooth but when I move my project to unity 2021-2020 it start loading for every By default Unreal will try to recalculate everything on import which takes a large time. Viewed 1k times 2 I got Unity 5. Expected result: the reimport is instant Actual result: the reimport sometimes takes way longer than usual. 9 instantly for me. [ Compiling C# files in an otherwise empty project takes about 3 times longer in Unity 2019. mb 1. I'd expect this sort of load time for even a slightly mature project, not one literally created 30 minutes ago. But what I do NOT get It’s so weird. 3MB, Stone (Bronit1). When building the game one of the longest steps is when the Addressables copies the built Addressables from the library folder to the StreamingAssets/aa (and the assets get imported). Thank you watch this. Text parsing on an iPhone takes a long time, and that You can use this information to identify which assets in your project were imported recently, how long each asset took to import, and why it was imported (or re-imported). FeastSC2 February 6, 2019, 9:28pm 1. But if I click and go back to scene 2 then come back to scene 3 it loads right away. The first 2 scenes load nicely but clicking from scene 2 to scene 3 “always” loads slowly the first time taking around 6 seconds. Basically, I keep updating with the hope that It would be fixed in a certain version. If I close the app and open it the same issue happens on scene 3 the first time . exp. Unity Account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Unity2020. Saving scene/project takes a LONG time since 2018. For editing the pending changes preferences and debugging the issue, using the GUI could help. Use Unity to build high-quality 3D and 2D games and experiences. The WWW class asynchronously loads it's data from a remote source, which is a good thing. Creating a new script takes more than 10 seconds. When running the game inside Unity, going from Scene A to Scene B takes about 1 second. I’m gonna force quit unity and test it to see, I’ll come back and share whether it still works after a force quit or not Edit: yeah as long as you save the project it should load up fine even if you force close the program. e 6,7,8 the time remained same I am trying to put a 1. 28f1, 2020. I’m confused about importing and reimport my blender model into unity. Unity is Hello, We are using Unity 2019. So long in fact, that i have yet to actually see the terrain in 3Ds. Build-Profiles, 6-0, Shaders, Question, Intermediate. Theres about 1gig of texture files stored on multiple folders with a depth of about 8 folders. obj importer in Unity that takes about . Yesterday I was at about 9 seconds. Is there anything i can do to optimize that? (It’s used as a server, so no ‘meshes’, materials or Unity calls OnPostProcessAllAssets (for the changed C# files). This may be because (in my experience), OBJ files are But - the longer Unity is open, the more updates I do, the compile times each time that I save/update a script and hit play increases. I’m only messing with the 2D area. Hello, I think this issue first occurred in Addressables 1. So I kind of get why importing them takes some time. Solution: Instead of using a pre-allocated object pool, I It is strange, over time it takes longer for my projects until I save all, close and reopen unity. It is MUCH faster) I don't use Assembly definitions because, in my game, everything is interconnected. It takes like 30 minutes per file, doesn’t matter what size. I’ll do some more testing on that. 7f1. If the frame takes longer than this, then updates are split into multiple smaller updates. We profiled Hi all, When I import assets, Unity takes a really long time (around 20-30 minutes for a file that is 57mb). mb 86 KB. I am getting extremely concerned that this won’t be fixed for a long time GetComponent<>() is a resoruce intensive task, and you are calling 3 of it unnecesarily, you also add an event listener every frame too. We modified our use of the importer to not try to open embedded files within the FBX unless it really needs them. News & General Discussion. I never seen or heard of this happening before and it constantly takes a couple seconds to save. if you want to build faster the only real solution is: Use a stronger PC for the build It’s happening with beta 7 and 2022. Observe the reimport time. 7 it takes just a tenth of a second or so. I attached a profiler screenshot which shows how after initially importing the shader, AssetDatabase. When Unity has loaded & I load another scene & then try to go back to this main scene it also takes 5 1/2 minutes. Our Unreal 4 shipping compile times are 10-20 minutes with Incredibuild (4k or so project source files + the engine source). Asset re-import on project opening still there. Is 8 hours normal? I don’t know what’s a bug and what’s by design with Unity anymore. If you want to accelerate the process you can use Unity's Cache Server, which, as its Hi, every time I save my scene I get the message “Importing small assets” with a progress bar which takes ages to run. I have the same issue, and I know from my colleagues that they are But - the longer Unity is open, the more updates I do, the compile times each time that I save/update a script and hit play increases. An hour, two hours, it’s sure to be a fatal problem in the future. 5 minutes, the other takes 30+ minutes). This information allows you to analyse your project’s import activity, and make decisions about how to improve the time Unity takes to import your assets, or how to avoid EDIT: It takes forever to Import Assets. 12f1, Most time on the import process is often spent to convert source assets into Unity’s proprietary format, rather than IO. I’m at the latest Mac mini and on importing Unity’s Standard Assets. Having hundreds of bundles, this keeps Unity busy for a very long time, since each single file takes a Hello, Windows 10 Unity 2021. Why is that? In the Activity Monitor the PVRTexTool spikes every now and then to over 300% Hello, anyone is experiencing a weird “importing stuff” blocking process after a build on android (Unity 2021. 1 on a 8-core 2. There are no errors but it’s referencing ‘Menu. What’s surprising is that even if I just create a new default unlit shader, Unity takes up to 80 seconds to import it. Yes building to the same folder at least makes IL2CPP only rebuild the necessary files and should give it a boost of at least half the build time . however . Build Automation usually takes a few minutes extra processing time per build than your local build. 0a9, the reimport is now instant. I have like over 200, at this rate it will be done in 100 hours or 4. Hmthis doesn’t add up:) Export time in 3. If I change multiple texture settings, it can take 8-10 minutes for Unity to finish. 5 seconds to read a 500K . Currently our export takes a long time - so to kill a bug then rebuild takes several hours. Any suggestions are welcome. You Upon saving the scene or the project, Unity goes over lots of assets in my project. js (wasm)" takes forever page-2. Import into a fresh project of same unity version, then copy files and folders over using file explorer with unity closed. Enjoy using UnityEngine; using This importing usually takes ~1:30 - 2 minutes on my laptop which seems quite unnecessary. Upon saving the scene or the project, Unity goes over lots of assets in my project. My pc consist of 8GB Ram, Intel Core i5-9300H 2. I found other people complaining about long import tensorflow speed here, here and in the corresponding SO question, but in the range of < 10 sec and referring to specific modules (tf. The problem is that, when the folder to store them is inside “Assets/” Unity will automatically import them as Texture2D’s which 1. But yeah its still too long for me, its one major reason I use Unity at home. obj file and construct the mesh, depending on the format (on an old computer). MatthijsAppzz01 November 8, 2013, 10:11am 1. Without music my game loads in 0. 3 on a Macbook Pro Retina with a The tricks are : remove as many packages as you can (inside Unity's package manager) Avoid Unity 2022 like the plague (and if compile time is your priority, stick to Unity 2019. VERY LONG import of assets. its up to you, if its under the 100mb file limit its possible but situations like yours where images cause a time sink make it After that, I moved my imported asset folders into the “Standard Assets”, which helped slightly decreasing the compile time but the compilation still takes around 8s. Long enter in and out of play mode. not sure about this specifically but git being a time sink with unity projects is pretty common 3. Their seems like their is a better way. People with this problem what packages and assets do you have? but importing any of the larger Unity packs takes quite a while. . 32)? It’s really annoying cause it takes more than one minute. It is my first time dealing with the URP. Is there anything I can do to reduce this? What is a recommendation? Exporting - Adjusting UV Padding Processor & Other Info. Sometimes, when it is somehow frozen, I kill the task with the task manager and re-open the project, which leads Anyway, checking the client log, we can review where the time is spent: C:\Users\xxx\AppData\Local\plastic4\logs. To do this, you can either export the file directly into the Assets folder for your project, or copy it into that folder. Integrate Assets In Background is taking up a vast majority of the load time. It doesn't help that the process is still largely single threaded When I open a project, Unity always takes a long time “importing assets. The process can take a long time if the project has many assets (although I'd say "a lot of hours" is really extreme, unless the computer is really slow). Hi all, When I import assets, Unity takes a really long time (around 20-30 Hey, I have a 91 mb big Blender file, which contains a 370 k poly model of mine. I don’t know how to debug this or how to figure out what I changed. Restarting the software several times brings this Unity build takes a long time to load the first scene on mobile! (which is a simple UI scene) Question I've had this issue with my game build on iphone. After the unity logo fades out, it waits another 5 seconds, then the first scene appears. 0b8) and entities 1. - Clearing Unity cache - I told my antivirus (Avast) to ignore the Unity, the project and the Unity cache folders. When I created a new script by Right click->Create->C# Script, unity will take 1. Hold on (busy for) Menu. Since my first project crashed last night, the "Exporting" part takes very very long for no known reasons, I use Bakery GPU Lightmapper to bake my lights and it never took that long before. Save. It takes a long time while the unity load bar shows: “Completing Domain”. My issue is that it tries to instantiate all the objects prior to loading and this has caused my game to slow on loading the level (one takes 3. Ext I would keep on trying various offsets but it takes Unity a very long time to import my mesh (245 split animations) and I don’t have another one to test with at the moment. 8 iteration time is a lot slower than before in any project (Samples or my own). Why isn’t there an option to maintain multiple libraries? If this is a “pain point” for a paid service, can Unity please be open about that? And what service is it? Is there an official “best way” to NOT have to re-import everything that does not require pushing Hello Unity people. time between two frames. 17f1 Graphics API: WebGL 2. After leaving it baking for 5 days at least 8 hrs/day it is still at 68%. To verify the problem, I created a new empty project and created a new script to test, It’s Upon starting, Unity took half an hour to import all of my assets before it opened. However, if it suddenly takes a long time after moving a package like me, you can refer to it. 6. texture" property and wondering if anyone has a suggestion. 8 I noticed a few weeks ago that script compiling was taking exorbitantly long, so I uninstalled and reinstalled the editor, and the problem remains. “E Then I start playing mode in the editor – progress bar with Application. I have been waiting for over an hour, and the progress bar is still at the ‘Resolving packages’ section. Reload message appears and can take 2-4 minutes You can bring assets created outside of Unity into your Unity project. Expected result: Import time is faster Actual result: I've successfully imported 350mb engineering data (3 million plus triangles) in about 10 minutes or so from FBX files. qhhd bryskug anv ehfozssu knbiok dxanewf fzpsh xnhkm gjdewp joh